
For the most part, you'll focus on using Rake while in beast form.

The abomination starts out with all of his skills. Man-at-Arms is used for the party wide camping skill, Weapons Practice otherwise, the hellion offers a multi-target stun, bleed, and back row damage. Basically, the jester offers stress healing and a party wide damage buff the plague doctor has more utility (stuns and blight) and a stronger single target damage buff. There's some flexibility with jester vs plague doctor. An ideal party composition for the abomination is the following (by position number, front-to-back or right-to-left): Class SynergiesĪ back row jester work well with their stress reducing ability and the plague doctor offers a strong damage buff. He's able to use all of his human skills in positions 2 and 3, and most of his beast form skills are in position 1 and 2. In addition to the stress damage problem the abomination has, he cannot be used in a party with vestals, crusaders, or lepers. It requires extra planning when putting together party compoisions because of his unique ability, Transform, that causes stress damage to the entire party when transforming into a beast.

The abomination is a high risk/high reward advanced class (Read: difficult).

Bounty hunters, arbalests, and highwaymen offer their own damage dealing advantages, so the houndmaster shouldn't be the go to damage dealer because it's a jack of all trades class. It's easy to oversimplify the game and say certain classes are better than others for example, stacking vestals and crusaders works fairly well, but those classes shouldn't be considered the better than others.Ī well supported abomination is a house but can be extremely detrimental to other parties. Darkest Dungeon has 14 playable classes, each with their own unique abilities. This guide helps you understand each class and help you play Darkest Dungeon in more advanced ways and build better parties.
